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Rise Against Your Blood! Jin Rebels Death Battle!

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Literature Text

Jin Kazama

First Appearance: Tekken 3 (1997)
Species: Human

Height: 180 cm. (5'11") 
Weight: 75 kg. (165 lbs.)
Age: 21

Aliases: King of Iron Fist, Evil Angel, Pitch Black Wings, Child of Destiny, Lightning of Fate, Fatal Lightning
Occupation: Leader of the Mishima Zaibatsu, Mechanical Engineer (Former)
Classification: Fighter
Birthplace: Yakushima, Japan

Theme: 
Famous Quotes: "Fear the wrath of God.", "Don't get in my way.", and "Thank my mother, Jun Kazama."

Feats
-Mastered the Mishima Martial Art within a few months at a young age.
-Won several King of Iron Fist Tournaments.
-During his first tournament, Jin defeated Heihachi Mishima, Ogre, and True Ogre.
-During his second tournament, Jin made it to the seventh round before being ambushed by the Tekken Force. While he fought off most, he was eventually captured and chained up in Honmaru. Afterwards, he defeated Kazuya Mishima and Heihachi before flying away.
-Before the King of Iron Fist Tournament 5, Jin went on a journey to master his powers. This journey led him to fight multiple goons, monsters, a modified Gun Jack that could fire missiles and electrical bursts, a Heihachi Mishima clone that could eventually morphed into three clones, a ball of light that could spawn monsters, and True Ogre, who would turn into his much more powerful form Monstrous Ogre; this form was twice the size of True Ogre and could summon fire tornadoes.
-During his third tournament, Jin defeated the reawakened Jinpachi Mishima, who could launch fireballs and was controlled by a demon. He also fought off the influence of the Devil Gene throughout their battle, which went berserk when Jinpachi first resurfaced. 
-Took over the Mishima Zaibatsu shortly after defeating Jinpachi.
-Started World War 3 to draw out the ultimate evil, Azazel, and sacrifice himself to kill the god in order to free the world of the Devil Gene. It half-worked; Azazel was indeed destroyed, but Jin survived, the Devil Gene still intact.

Physicality & Mentality

Physicality

Superhuman Strength
-Can match and even surpass the strength of Heihachi Mishima and Kazuya Mishima (Both of whom displayed the ability to tear through several Jack-4 robots like paper, able to pick up grizzly bears weighing close to 500 lbs. and hoist them up with one arm before chucking them away at least 15 ft., and easily overpower beings who can lift 80 tons).
-Far stronger than Paul Phoenix (who can punch through stone walls and huge boulders with a single punch), Bruce Irving (who can punch a speeding car over his head), Kuma & Panda (Bears close to the size of 500 lbs. and are stronger than both men), and every one of the Jack robots (machines that are far stronger than normal combatants).
-Able to launch the demon Azazel (who weighs a ton) several feet into the air.
Superhuman Speed & Reflexes
-Capable of driving a motorcycle directly into gunfire and missiles; he is unscathed and is able to dodge every single obstacle.
-Scales to Kazuya and Heihachi, the latter of which caught a 9mm bullet with his teeth no sweat.
-Overmatched Lars Alexanderson, who was even faster than Kazuya Mishima.
Superhuman Durability & Stamina
-In his first tournament win, Jin outlasted Heihachi Mishima, Ogre, and True Ogre in a rapid succession.
-Scales to Kazuya (Who fell down a cliff as a child and climbed back up thanks to the Devil Gene. He also was dropped into the mouth of a volcano and survived) and Heihachi (Who was dropped down the same cliff as Kazuya and climbed back up without the use of the Devil Gene since he doesn't have it. He was also blown up in an explosion that leveled a pagoda and crashed underneath a cemetery, where he was buried for several weeks).  
-Able to fight in the arctic or a volcanic atmosphere without any signs of distress.
-Can headbutt a Jack-5 multiple times without the risk of a concussion.
-In the King of Iron Fist Tournament 4, Jin was able to take down several Tekken Force members without tiring. 
-Capable of fighting 3 Heihachis (All of which scaled to the original in physicality and mentality) at once.
-During the final battle with Azazel, Jin plunged himself and the deity at least thousands of feet into an abyss before continuing a fight for a short time.

Mentality

Cold & Pragmatic
-As the leader of the Mishima Zaibatsu, Jin is a calculating individual and oppurtunist.
-He has become a brilliant tactician and engineer.
-Pushes people away and prefers to be alone.
Sweet & Gentle
-However, according to his closest friends, the stoic demeanor is a facade. Jin is actually a gentle soul deep down.
-He pushes people away so he doesn't endanger them with the Devil Gene. He's also quite shy.
-Doesn't like deception or doing evil in any case, even if it's for the right thing.

Martial Arts

Kazama-ryu Kobujustu 

-Jin's main fighting style which he adopted after shunning the Mishima bloodline.
-It is the Kazama traditional fighting style and focuses on a passive yet stern role in combat.
-The fighting style incorporates traditional Japanese arts such as Aikido, Karate, and Judo, but primarily focuses on Daito-ryu Aiki-Jiujitsu and Kyokushinkaikan.
-Jin's usage of the form is similar to his mother's except it is overall stronger and faster while staying unique to him.
-The way Jin uses his moveset allows him to be a masterful technician; he can be passive, aggressive, offensive, and defensive all at once. He is also quite mobile, implementing several quick steps (called Mist Steps in form) and quick parries.
-The style has a signature 5-hit combo called the Kazama Fury that implements all of its best strikes. Jin can lead into it with a splits kick, leading to the legendary Kazama 6-Hit Combo.
-It has two specific stances that allow Jin to fight in different positions. Mental Alertness gives Jin a better defensive position while Power Stance gives Jin a better offensive form.
-Jin has one 10-hit combo in this form. It starts off with an elbow before leading into a string of kicks, a series of spinning elbows, and then finished off with a quick succession of punches.

Mishima-ryu Kenka Karate

-Jin's original fighting style that he ultimately discarded once his grandfather Heihachi betrayed him.
-However, once Jin enters his Devil Form, his blood shall fall back on the ways of the Mishima bloodline. 
-Devil Jin's usage of the martial art incorporates Shito-ryu, a combination style that incorporates the diverse roots of karate. Shorin-ryu and Shotokan (styles that focus on long powerful stances and powerful strikes) blend with Uechi-ryu and Goju-ryu (styles that emphasize circular and eight-directional movements, breathing power, and hard and soft variations). Shito-ryu has 60 forms in its arsenal.
-While each Mishima uses a variant of the style, each moveset shares these thirteen moves: 
  • Mist Step (The universal quick step that allows a user to advance forward and evade high attacks)
  • Rising Uppercut (A quick step followed by a quick and powerful uppercut) 
  • Dragon Uppercut (A quick step into a leaping uppercut) 
  • Flash Punch Combo (A double jab led into a knockdown punch) 
  • Demon Slayer (A 1-2 into a spinning backhand) 
  • Demon Backhand Spin (Exactly what it sounds like) 
  • Right Splits Kick (Exactly what it sounds like) 
  • Left Splits Kick (Exactly what it sounds like) 
  • Tsunami Kick (A leaping spin kick that turns into a repetition of ground spin kicks) 
  • Spinning Demon (A powerful lightning uppercut that charges up from spins) 
  • Demon Scissors (A frontflip that brings the weight of both legs crashing on top of an opponent) 
  • Stonehead (A powerful headbutt) 
  • Rising Sun (A quick step into a double spinning leg sweep)
-There are two 10-hit combos in this form. One is shared among all practitioners (This variant starts with a quick step before being followed up by a flurry of punches, a few kicks, and ended with a Dragon Uppercut) and another is unique to Devil Jin (This one starts with a spinning roundhouse followed up by a Tsunami Kick, a few punches, and ended with a Dragon Uppercut). 
-Devil Jin focuses on a strong style that favors offense over defense.

Powers & Abilities

Devil Gene

-The supernatural genetic abnormality found within the Mishima bloodline that allows them to tap into an evil spirit's power.
-Manifested in Jin at age 15 by forming a tattoo on his shoulder.
-Capable of enhancing Jin's abilities at the risk of turning the user bloodlusted and insane.
-Jin's connection to the Devil Gene was powerful enough to tear through chains specifically designed to neutralize the powers of the Devil Gene and render a user unconscious in minutes.
-Depending on the user, the Gene can control or be controlled.
-The Gene gives Jin an intimidating presence and electrical abilities.
-Can form spiritual barriers around Jin that can protect Jin from multiple lasers from a Golden Azazel.
-The Gene can save Jin from fatal injuries, such as gunshot wounds and a fall thousands of feet long.
Mechanical Engineering

-When he was young, Jin attended the Mishima Polytechnic School to learn various subjects and majored in mechanical engineering.
-Likely played a large role in the creation of NANCY-MI847J, a giant machine with multiple tripod legs, rocket fists, lasers, fast-punching speeds, and several other functions.

-Helped create Alisa Bosconvitch, one of the most versatile machines in Tekken lore.

Ki Usage
-As a martial artist and one imbued with spiritual abilities, Jin has a variety of ki abilities.
-For example, his Devil Gene gives him access to a larger ki pool.
-Jin can amplify his attacks with ki.

Skills & Techniques



Supercharger
-An ability that allows Jin to extra damage with one of his strikes.
-The damage carries over if a combo is set in place.
-It will be telegraphed when Jin crouches and charges up electrical currents within his body, which causes his fists to glow.
Mental Alertness
-One of Jin's two martial stances.
-Gives Jin a better defense position with his low stance.
-Can absorb a hit before Jin would retaliate.
-Can lunge kick into the air, give a quick strike, give a lunge punch combo, and an electrified sweep kick.
Power Stance
-Jin's other martial stance.
-Charges up Jin's fists with electricity.
-Gives Jin better offensive capabilities for a short time.
-Can reverse an attack before Jin would capitalize on the opponent's exposed position.
-Able to stack up with a Supercharger, giving Jin double the power within his fists.
Penetrating Fist
-Jin condenses ki into his palm before thrusting it forward, which summons an orb of energy.
-Is mostly used as a defensive asset.
-Can throw two out at different locations.
Eighth Gate of Hell
-Jin charges up electricity in his body and readies his arm for a powerful thrust.
-If he connects with the punch, massive damage follows.
Median Line Destruction
-Jin unleashes a flurry of punches that can cripple an opponent if he or she gets caught within it.
-The punches are aimed at weak points such as the face, stomach, abdomen, and ribs.
-With the last punch, Jin sends the opponent flying.

Equipment

Fighting Gauntlets


-Jin's personal gauntlets.
-Are outfitted with metal stud patterns that are used for blocking and backhands.
-The crest of the Kazama or a triangular pattern lays atop the fist.

Red Footpads

-Footpads Jin wears.
-Protects his feet from damage.


Customized Motorcycle

-Jin's usual means of transportation.
-Likely inspired by his friendly rival Hwoarang's love for them.
-It is outfitted with jet boosters, an onboard HUD, a radar for nearby vehicles, and an alarm system that can track incoming missiles, gunfire, and officers of the law.
-Much faster than a normal motorcycle, likely having a maximum speed of 120 MPH.

Transformations

  • Devil Jin

-When Jin either loses himself or willingly uses the Devil Gene, he assumes a demonic form that enhances his physicality.
-Whether reached through instinct or will, Jin will sprout two black avain wings out of his back and tattoos will form on his body.
-If Jin is out-of-control, he will also form horns atop his head, sharp teth, a paler skin tone, beast-like eyes, gauntlets with spiked tips and fingers, studded boots, and chains will be summoned around his arms, legs, and waist. 
-Jin gains the ability to fire a laser from the crystal on his forehead which can stun and electrocute opponents. If an opponent is caught in the air with the laser, Jin can juggle the opponent for a long period of time.
-Jin also gains access to telekinesis. While its limits are unknown, Jin can choke people and hold them in the air with minimal difficulty, blast a man across a room, and even blow up a motorcycle heading directly for him at top speed.
-Devil Jin can also create more powerful shockwaves that can ripple an area just from landing. When he first awakened in a forest, a few shockwaves was all it took to completely obliterate it.
-Can absorb the darkness within other beings (It was seen that other Devil Gene users can absorb the same essence, but there was also Jinpachi Mishima. Devil Jin was capable of taking the dark power within Jinpachi despite his energy not being of the Devil Gene).
-Though is pain for when he transforms, Devil Jin gains access to a healing factor.
-Has enhanced senses that can smell out opponents from miles away.
-Gains access to Soul Detection, allowing him to read the hearts of his opponents and track them down by their ki signatures.
  • Primal Devil Jin (Non-canon)

-When Jin uses the higher echelons of the Devil Gene, he transforms into a far more monstrous version of his Devil counterpart.
-The form grows larger clawed hands, sharper teeth, bigger horns, a tail, a larger muscle mass, and  scale-plate skin. 
-Able to level several buildings with an amplified version of his standard laser. He can keep it firing for longer periods of time and bend its trajectory.
-This form of Jin is completely out of Jin's control.


  • Full-Power Devil Jin (Non-canon)

-When Jin finally gets his Devil Gene under his control, he can tap into the peak of his power.
-Jin's form becomes humanoid, gaining armored gauntlets, boots, and armored wings.
-Along with Jin's newfound control, his stats are increased dramatically once more, able to cover hundreds of yards in a moment with flight.
-He also has an even more powerful beam that can slice through a giant Mokujin golem.
-Fought off both Devil Kazuya and Heihachi while he was controlling a Mokujin golem taller than the pagodas he was near.

Weaknesses
-Jin is a primarily close-range fighter at base, lacking any true projectiles most fighting game protagonists have at their disposal. 
-Jin's normal fighting style lacks a high scale of damage.
-Devil Jin's fighting style, while savage in strength and speed, sacrifices much of Jin's original defensive advantages.
-While Jin is capable of controlling the Devil Gene by his own will, too much dark energy can cause him to lose control of himself.
-Devil Jin is sadistic in nature and prefers to torment his opponents instead of going for the kill. 
-Anyone who bears Kazama blood can calm or even depower Jin from his Devil form.
-His mixed blood is a major reason for when he loses control of himself. His Kazama and Mishima genes are constantly at war, which causes Jin to stay relatively distant and emotionless so he doesn't accidentally hurt anyone he cares about.

Advantages & Disadvantages
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(Jin: Let me ask you, what have the governments, religions, and people of this world accomplished? Up until now, people have lived in fear of those with power, and were ruled by an iron fist. Who could possibly save such a twisted world? I wanted the two of us to clash.....and destroy each other. Then, I could finally be free of this accursed blood in my veins, and the world would be saved. But there would be only one chance.)
Here is the bio for the Child of Destiny, Jin Kazama!

Many thanks to :iconvenomouscircusfreak: and :iconhakuxtemari: for help with the information.

And extra special thanks to :iconhakuxtemari: for allowing me to do this bio! 

1. Contact me for permission.

2. Credit me for bio usage.
© 2016 - 2024 GokuvsSuperman117
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